The Adventures of Rob-1E

Our latest work in progress. PressKit Release Date: TBD Platforms: PC, Consoles Description The Adventures of Rob-1E is a sci-fi third-person adventure starring a host of lovable droids. Players will explore an open world full of puzzles and challenges as self-aware robot Rob-1E. Along the way, players will collect and upgrade cute companions, explore memorable locations, […]

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VR Data Center Simulator

A multiplayer data center training simulator for the Oculus Quest. The user can rack and connect blade servers, storage, network switches and cables. We developed every aspect of this system, from concept through implementation. Some highlights include: 3D models of data center equipment at an accurate scale Physics-based VR interactions that allow connecting components together […]

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Destroyer Bot

Destroyer Bot is our first UE4 marketplace asset. It was originally made to be an enemy in one of our works in progress but once removed we hated for it to go to waste. Destroyer bot is a fully rigged futuristic alien robot with animation blueprint and 3rd person controller. It is ready to be […]

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Spatial Gaming

We had the pleasure of working with Spatial Gaming to make several small game demos for Augmented and Mixed Reality. Our contributions helped them fully fund their Kickstarter campaign, some of these contributions were: Custom 3D models, rigs and animations Modifying marketplace content Acting as System Architect for the overall project Coding demos from start […]

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Skookum Invaders

There’s this awesome programming language for Unreal Engine 4 called SkookumScript. Epic loved it so much that they acquired it. We loved it so much that we now maintain the language! This is a sample project that we wrote using UE4 + SkookumScript, it is available as open source and has some decent documentation behind […]

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The Grand Canyon VR Experience

We had the pleasure of working with the talented team at Immersive Entertainment on The Grand Canyon VR Experience. Engineering Contributions We worked as lead architects for the project, setting up code repositories, defining blueprint coding standards and sketching out the overall architecture of the project. There were some super fun systems that we made […]

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Lambda and the Shards of Light

For Epic Mega Jam 2017. Guide the probe bot Lambda and solve the puzzles of a mysterious cave. This was designed to fill in some backstory for Lambda, who also appears in our current WIP. We did some experimentation with non-gimballed camera movement and musical puzzles, it turns out that combining the 2 can be […]

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Gunalot

 Sometime in April of 2015, the Burke bros were bored and itching for a new project to get out of their funk. A short game jam to try out some multiplayer ideas resulted in this. Description This game is a prototype. If you like it, let us know! Gunalot is a side-scrolling party shooter […]

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Arc

In June of 2013, after having successfully launched their first OUYA game, the Burke brothers started working on Arc. An early access version was released in November of 2013 on the OUYA. The final game was unrealized. Original PressKit Release Date: Nov 14, 2013 Platforms: OUYA Description Arc is a 1-4 player cooperative game that […]

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Tappy Saucer

It was February 20 and Flappy Bird mania had reached a fevered pitch. The Burke brothers decided to join a Flappy Jam and ended up making this. It was released for Android. Among other things, it was used as a testbed for a Perlin noise based nebula generator. As a joke, when playing the game […]

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