Skookum Invaders

There’s this awesome programming language for Unreal Engine 4 called SkookumScript. Epic loved it so much that they acquired it. We loved it so much that we now maintain the language! This is a sample project that we wrote using UE4 + SkookumScript, it is available as open source and has some decent documentation behind […]

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The Grand Canyon VR Experience

We had the pleasure of working with the talented team at Immersive Entertainment on The Grand Canyon VR Experience. Engineering Contributions We worked as lead architects for the project, setting up code repositories, defining blueprint coding standards and sketching out the overall architecture of the project. There were some super fun systems that we made […]

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Lambda and the Shards of Light

For Epic Mega Jam 2017. Guide the probe bot Lambda and solve the puzzles of a mysterious cave. This was designed to fill in some backstory for Lambda, who also appears in our current WIP. We did some experimentation with non-gimballed camera movement and musical puzzles, it turns out that combining the 2 can be […]

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Gunalot

 Sometime in April of 2015, the Burke bros were bored and itching for a new project to get out of their funk. A short game jam to try out some multiplayer ideas resulted in this. Description This game is a prototype. If you like it, let us know! Gunalot is a side-scrolling party shooter […]

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Arc

In June of 2013, after having successfully launched their first OUYA game, the Burke brothers started working on Arc. An early access version was released in November of 2013 on the OUYA. The final game was unrealized. Original PressKit Release Date: Nov 14, 2013 Platforms: OUYA Description Arc is a 1-4 player cooperative game that […]

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Tappy Saucer

It was February 20 and Flappy Bird mania had reached a fevered pitch. The Burke brothers decided to join a Flappy Jam and ended up making this. It was released for Android. Among other things, it was used as a testbed for a Perlin noise based nebula generator. As a joke, when playing the game […]

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Rage Runner

 It was December 2012 and the Burke brothers were still riding their high from Star Wars: The Old Republic. Companion Remote Desktop was doing reasonably well so the brothers decided to prototype a Death Star style trench run mini-game to play while waiting for images to load. The prototype ended up being more fun […]

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Jellybean Live Wallpaper

It was November 2012 and it was dark and wet… the usual agenda for the Pacific Northwest. One evening, Jake & Zach decided they may as well make a live wallpaper. Jellybean Live Wallpaper was released for Android and Nook devices, there were even special Christmas and Cobra Kai editions.

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Companion Remote Desktop

It was December of 2011 and Jake & Zach’s love of Star Wars had convinced them to buy the collector’s edition of Star Wars: The Old Republic. They both lay awake at night dreaming of controlling their SWTOR companions from their mobile phone. Then they rolled up the sleeves of their Jedi cloaks and made […]

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Accelerocketer

It was April 2011 and Zach’s fanboy-ism for WebOS was running hot, real hot! The WebOS folks were putting on a hackathon for apps that used the accelerometer… the accelerometer was kind of a big deal back then. As Zach’s mind wandered back to his college days he remembered a physics lab where air pumped […]

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