It was December 2012 and the Burke brothers were still riding their high from Star Wars: The Old Republic. Companion Remote Desktop was doing reasonably well so the brothers decided to prototype a Death Star style trench run mini-game to play while waiting for images to load. The prototype ended up being more fun than expected and Rage Runner was born. After winning a dev contest and getting a free OUYA game console, the game was released shortly thereafter as a launch title on the OUYA game console in March of 2013. It was later released on Steam.
As part of making the game, we wrote a few awesome pieces of software that were later released as open source:
- Steam SDK Plugin for the Shiva3D game engine
- Shiva3D build system for OUYA that implemented gamepad and in-app purchases
- CSV to XML Translation Generator
Original PressKit
Release Date: March 26, 2013
Platforms: PC, Mac, OUYA
Description
This fast, fun and challenging sci-fi game is truly like no other 3D racer, it will make you cry JUST ONE MORE TRY!
Race through beautiful procedurally generated 3D space-scapes or a set of 13 hand-crafted challenges that will put your skills to the test.
Features
- 57 Steam Achievements
- 19 Steam Leaderboards
- Level of the Day
- Unlockable Ships
- 13 handcrafted levels
- 100,000,000 Procedurally Generated Levels
- Tight Controls
- Kid Mode (Joyride)
- Level Editor
- Great Soundtrack